
In this game
student groups are given control of small mythical countries to develop.
Each team has resource points, called "sovereigns," to allocate to
institutions, alliances, and inventions. These choices will have real
consequences! Each team must try to balance the needs of all its people,
aristocrats, peasants, and priests! The results of the changes determine
the country's morale points and the winner of the game.
Copyright Laura Trauth
2005