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In this game student groups are given control of small mythical countries to develop.  Each team has resource points, called "sovereigns," to allocate to institutions, alliances, and inventions.  These choices will have real consequences!  Each team must try to balance the needs of all its people, aristocrats, peasants, and priests!  The results of the changes determine the country's morale points and the winner of the game. 

Copyright Laura Trauth 2005